Class ResourceManagerRuntimeData
Runtime data that is used to initialize the Addressables system.
Namespace: UnityEngine.AddressableAssets.Initialization
Syntax
public class ResourceManagerRuntimeData : object
Fields
Name | Description |
---|---|
kCatalogAddress | Address of the contained catalogs. |
Properties
Name | Description |
---|---|
AddressablesVersion | The current active version of the Addressables package. |
BuildTarget | The name of the build target that this data was prepared for. |
CatalogLocations | List of catalog locations to download in order (try remote first, then local) |
CatalogRequestsTimeout | The time until a catalog hash or json UnityWebRequest download will timeout in seconds. 0 for Default timeout. |
CertificateHandlerType | The type of CertificateHandler to use for this provider. |
DisableCatalogUpdateOnStartup | Determine if we should check for Remote Catalogs on during initialization. |
InitializationObjects | The list of initialization data. These objects will get deserialized and initialized during the Addressables initialization process. This happens after resource providers have been set up but before any catalogs are loaded. |
IsLocalCatalogInBundle | Whether the local catalog has been serialized in an asset bundle or as json |
LogResourceManagerExceptions | When enabled, the Addressables.ResourceManager.ExceptionHandler is set to (op, ex) => Debug.LogException(ex); |
MaxConcurrentWebRequests | The maximum number of concurrent web requests. This value will be clamped from 1 to 1024. |
ProfileEvents | Flag to control whether the ResourceManager sends profiler events. |
SettingsHash | The hash of the settings that generated this runtime data. |