Method ValidateAsset
ValidateAsset(String)
Validates that the asset located at a path is allowable for this asset reference. An asset is allowable if it is of the correct type or if one of its sub-asset is.
Declaration
public override bool ValidateAsset(string path)
Parameters
Type | Name | Description |
---|---|---|
String | path |
Returns
Type | Description |
---|---|
Boolean | Whether the referenced asset is valid. |
Overrides
UnityEngine.AddressableAssets.AssetReferenceT<Sprite>.ValidateAsset(System.String)