Namespace UnityEditor.AddressableAssets.Settings
Classes
AddressableAssetBuildSettings
Build settings for addressables.
AddressableAssetEntry
Contains data for an addressable asset entry.
AddressableAssetEntryCollection
Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings.
AddressableAssetGroup
Contains the collection of asset entries associated with this group.
AddressableAssetGroupSchema
Contains data for AddressableAssetGroups.
AddressableAssetGroupSchemaSet
Collection of AddressableAssetGroupSchema objects
AddressableAssetGroupSchemaTemplate
Contains a set of schemas used by the GUI to create predefined asset groups.
AddressableAssetGroupTemplate
Used to create template groups to make it easier for the user to create new groups.
AddressableAssetProfileSettings
Contains user defined variables to control build parameters.
AddressableAssetSettings
Contains editor data for the addressables system.
AddressablesFileEnumeration
Methods for enumerating Addressable folders.
CacheInitializationSettings
Asset container for CacheInitializationData.
KeyDataStore
Contains serialized data in a generic serializable container.
ProfileDataSourceSettings
Scriptable Object that holds data source setting information for the profile data source dropdown window
ProfileGroupType
Used to store path pairs and act as an abstraction between path pairs and profile variables.
ProfileValueReference
Used to store references to profile variables. This class is intended to be used for fields in user scripts, specifically ones that subclass AddressableAssetGroupSchema.
ProjectConfigData
The project configuration settings for addressables.
Interfaces
IGroupTemplate
Stores information about a group template.
Enums
AddressableAssetSettings.ModificationEvent
Options for labeling all the different generated events.
AddressableAssetSettings.PlayerBuildOption
Options for building Addressables when building a player.