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    Namespace UnityEditor.AddressableAssets.Settings

    Classes

    AddressableAssetBuildSettings

    Build settings for addressables.

    AddressableAssetEntry

    Contains data for an addressable asset entry.

    AddressableAssetEntryCollection

    Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings.

    AddressableAssetGroup

    Contains the collection of asset entries associated with this group.

    AddressableAssetGroupSchema

    Contains data for AddressableAssetGroups.

    AddressableAssetGroupSchemaSet

    Collection of AddressableAssetGroupSchema objects

    AddressableAssetGroupSchemaTemplate

    Contains a set of schemas used by the GUI to create predefined asset groups.

    AddressableAssetGroupTemplate

    Used to create template groups to make it easier for the user to create new groups.

    AddressableAssetProfileSettings

    Contains user defined variables to control build parameters.

    AddressableAssetSettings

    Contains editor data for the addressables system.

    AddressablesFileEnumeration

    Methods for enumerating Addressable folders.

    CacheInitializationSettings

    Asset container for CacheInitializationData.

    KeyDataStore

    Contains serialized data in a generic serializable container.

    ProfileDataSourceSettings

    Scriptable Object that holds data source setting information for the profile data source dropdown window

    ProfileGroupType

    Used to store path pairs and act as an abstraction between path pairs and profile variables.

    ProfileValueReference

    Used to store references to profile variables. This class is intended to be used for fields in user scripts, specifically ones that subclass AddressableAssetGroupSchema.

    ProjectConfigData

    The project configuration settings for addressables.

    Interfaces

    IGroupTemplate

    Stores information about a group template.

    Enums

    AddressableAssetSettings.ModificationEvent

    Options for labeling all the different generated events.

    AddressableAssetSettings.PlayerBuildOption

    Options for building Addressables when building a player.

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