Enum BundledAssetGroupSchema.AssetNamingMode
Options for internal id of assets in bundles.
Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
Syntax
public enum AssetNamingMode
Fields
| Name | Description | Value | 
|---|---|---|
| FullPath | Use to identify assets by their full path.  | 
0 | 
| Filename | Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename.  | 
1 | 
| GUID | Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project.  | 
2 | 
| Dynamic | This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog.  | 
3 |