Namespace UnityEditor.AddressableAssets.Build
Classes
AddressableAssetBuildResult
Contains information about the status of the build.
AddressablesContentState
Data stored with each build that is used to generated content updates.
AddressablesDataBuilderInput
Data builder context object for Addressables.
AddressablesPlayerBuildResult
Build result for building the player.
AddressablesPlayModeBuildResult
Build result for entering play mode in the editor.
AnalyzeSystem
Static system to manage Analyze functionality.
BuildScript
Entry point to set callbacks for builds.
BuildUtility
Utility class for the Addressables Build Content process.
CachedAssetState
The Cached Asset State of an Addressable Asset.
CachedBundleState
Cached state of asset bundles.
ContentUpdateScript
Contains methods used for the content update workflow.
FileRegistry
Use to contain files created during a build.
LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
SceneManagerState
Serializable object that can be used to save and restore the state of the editor scene manager.
Structs
AssetState
The given state of an Asset. Represented by its guid and hash.
ContentUpdateScript.ContentUpdateContext
Contains build information used for updating assets.
Interfaces
IDataBuilder
Builds objects of type IDataBuilderResult.
IDataBuilderResult
The result of IDataBuilder.Build.