Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Inheritance
LinkXmlGenerator
Syntax
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : LinkXmlGenerator
Methods
AddTypes(IEnumerable<Type>)
Declaration
public void AddTypes(IEnumerable<Type> types)
Parameters
AddTypes(Type[])
Declaration
public void AddTypes(params Type[] types)
Parameters
Type |
Name |
Description |
Type[] |
types |
|
Save(String)
Declaration
public void Save(string path)
Parameters
Type |
Name |
Description |
String |
path |
|
SetTypeConversion(Type, Type)
Declaration
public void SetTypeConversion(Type a, Type b)
Parameters