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    Class PlatformMappingService

    Determines the Addressables build platform that should be used based on the target player build platform.

    Inheritance
    Object
    PlatformMappingService
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Syntax
    public class PlatformMappingService

    Methods

    GetPlatform()

    Retrieves the Addressables build platform that is being used.

    Declaration
    public static AddressablesPlatform GetPlatform()
    Returns
    Type Description
    AddressablesPlatform

    Returns the Addressables build platform that is being used.

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    Generated by DocFX on 18 October 2023