Class AssetReferenceTexture | Addressables | 1.13.1
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    Class AssetReferenceTexture

    Texture only asset reference.

    Inheritance
    Object
    AssetReference
    AssetReferenceT<Texture>
    AssetReferenceTexture
    Inherited Members
    AssetReferenceT<Texture>.LoadAsset()
    AssetReferenceT<Texture>.LoadAssetAsync()
    AssetReferenceT<Texture>.ValidateAsset(Object)
    AssetReferenceT<Texture>.ValidateAsset(String)
    AssetReference.RuntimeKey
    AssetReference.AssetGUID
    AssetReference.SubObjectName
    AssetReference.IsValid()
    AssetReference.IsDone
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.LoadScene()
    AssetReference.Instantiate(Vector3, Quaternion, Transform)
    AssetReference.Instantiate(Transform, Boolean)
    AssetReference.LoadAssetAsync<TObject>()
    AssetReference.LoadSceneAsync(LoadSceneMode, Boolean, Int32)
    AssetReference.UnLoadScene()
    AssetReference.InstantiateAsync(Vector3, Quaternion, Transform)
    AssetReference.InstantiateAsync(Transform, Boolean)
    AssetReference.RuntimeKeyIsValid()
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceTexture : AssetReferenceT<Texture>, IKeyEvaluator

    Constructors

    AssetReferenceTexture(String)

    Declaration
    public AssetReferenceTexture(string guid)
    Parameters
    Type Name Description
    String guid
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