Class LinkXmlGenerator | Addressables | 1.13.1
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    Class LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    Inheritance
    Object
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator
    LinkXmlGenerator
    Inherited Members
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.CreateDefault()
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.GetEditorTypeConversions()
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Reflection.Assembly[])
    UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Collections.Generic.IEnumerable<System.Reflection.Assembly>)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
    public class LinkXmlGenerator : LinkXmlGenerator

    Methods

    AddTypes(IEnumerable<Type>)

    Declaration
    public void AddTypes(IEnumerable<Type> types)
    Parameters
    Type Name Description
    IEnumerable<Type> types

    AddTypes(Type[])

    Declaration
    public void AddTypes(params Type[] types)
    Parameters
    Type Name Description
    Type[] types

    Save(String)

    Declaration
    public void Save(string path)
    Parameters
    Type Name Description
    String path

    SetTypeConversion(Type, Type)

    Declaration
    public void SetTypeConversion(Type a, Type b)
    Parameters
    Type Name Description
    Type a
    Type b
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