Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Inherited Members
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.CreateDefault()
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.GetEditorTypeConversions()
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Reflection.Assembly[])
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Collections.Generic.IEnumerable<System.Reflection.Assembly>)
Namespace: UnityEditor.AddressableAssets.Build
Syntax
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : LinkXmlGenerator
Methods
AddTypes(IEnumerable<Type>)
Declaration
public void AddTypes(IEnumerable<Type> types)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Type> | types |
AddTypes(Type[])
Declaration
public void AddTypes(params Type[] types)
Parameters
Type | Name | Description |
---|---|---|
Type[] | types |
Save(String)
Declaration
public void Save(string path)
Parameters
Type | Name | Description |
---|---|---|
String | path |
SetTypeConversion(Type, Type)
Declaration
public void SetTypeConversion(Type a, Type b)
Parameters
Type | Name | Description |
---|---|---|
Type | a | |
Type | b |