Class ContentCatalogData
Container for ContentCatalogEntries.
Inheritance
System.Object
ContentCatalogData
Namespace: UnityEngine.AddressableAssets.ResourceLocators
Syntax
[Serializable]
public class ContentCatalogData
Constructors
ContentCatalogData()
Create a new ContentCatalogData object without any data.
Declaration
public ContentCatalogData()
Properties
InstanceProviderData
Data for the Addressables.ResourceManager.InstanceProvider initialization;
Declaration
public ObjectInitializationData InstanceProviderData { get; set; }
Property Value
| Type | Description | 
|---|---|
| ObjectInitializationData | 
ResourceProviderData
The list of resource provider data. Each entry will add an IResourceProvider to the Addressables.ResourceManager.ResourceProviders list.
Declaration
public List<ObjectInitializationData> ResourceProviderData { get; }
Property Value
| Type | Description | 
|---|---|
| System.Collections.Generic.List<ObjectInitializationData> | 
SceneProviderData
Data for the Addressables.ResourceManager.InstanceProvider initialization;
Declaration
public ObjectInitializationData SceneProviderData { get; set; }
Property Value
| Type | Description | 
|---|---|
| ObjectInitializationData | 
Methods
CreateLocator(String)
Create IResourceLocator object
Declaration
public ResourceLocationMap CreateLocator(string providerSuffix = null)
Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | providerSuffix | If specified, this value will be appeneded to all provider ids. This is used when loading additional catalogs that need to have unique providers.  | 
Returns
| Type | Description | 
|---|---|
| ResourceLocationMap | ResourceLocationMap, which implements the IResourceLocator interface.  |