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    Class AddressableAssetsBuildContext

    Simple context object for passing data through SBP, between different sections of Addressables code.

    Inheritance
    System.Object
    AddressableAssetsBuildContext
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject

    Fields

    assetGroupToBundles

    Declaration
    public Dictionary<AddressableAssetGroup, List<string>> assetGroupToBundles
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<AddressableAssetGroup, System.Collections.Generic.List<System.String>>

    bundleToAssetGroup

    Declaration
    public Dictionary<string, string> bundleToAssetGroup
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<System.String, System.String>

    locations

    Declaration
    public List<ContentCatalogDataEntry> locations
    Field Value
    Type Description
    System.Collections.Generic.List<ContentCatalogDataEntry>

    runtimeData

    Declaration
    public ResourceManagerRuntimeData runtimeData
    Field Value
    Type Description
    ResourceManagerRuntimeData

    settings

    Declaration
    public AddressableAssetSettings settings
    Field Value
    Type Description
    AddressableAssetSettings
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