Struct SceneInstance
Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.
Namespace: UnityEngine.ResourceManagement.ResourceProviders
Syntax
public struct SceneInstance
Properties
Scene
The scene instance.
Declaration
public Scene Scene { get; }
Property Value
Type | Description |
---|---|
Scene |
Methods
Activate()
Activate the scene via the AsyncOperation.
Declaration
public void Activate()