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    Class LegacyResourcesLocator

    Simple locator that acts as a passthrough for assets loaded from resources directories.

    Inheritance
    System.Object
    LegacyResourcesLocator
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Syntax
    public class LegacyResourcesLocator : IResourceLocator

    Properties

    Keys

    The keys available in this locator.

    Declaration
    public IEnumerable<object> Keys { get; }
    Property Value
    Type Description
    System.Collections.Generic.IEnumerable<System.Object>
    Implements
    IResourceLocator.Keys

    Methods

    Locate(Object, out IList<IResourceLocation>)

    The key is converted to a string and used as the internal id of the location added to the locations parameter.

    Declaration
    public bool Locate(object key, out IList<IResourceLocation> locations)
    Parameters
    Type Name Description
    System.Object key

    The key of the location. This should be a string with the resources path of the asset.

    System.Collections.Generic.IList<IResourceLocation> locations

    The list of locations. This will have at most one item.

    Returns
    Type Description
    System.Boolean

    True if the key is a string object and a location was created, false otherwise.

    Implements
    IResourceLocator.Locate(Object, out IList<IResourceLocation>)
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