Namespace UnityEngine.ResourceManagement.Util
Classes
DelayedActionManager
This object allows for scheduling the invocation of Actions until a specified time has elapsed. It is used to delay callbacks until the end of the current frame in the case that the callback is assigned when an operation is already complete.
ResourceManagerEventCollector
This class defines the category and event types for the ResourceManager
ResourceManagerException
Base class for all ResourceManager related exceptions.
ResourceProviderFailedException
Exception created when an IResourceProvider is unabled to load the specified location.
SerializedTypeRestrictionAttribute
Attribute for restricting which types can be assigned to a SerializedType
UnknownResourceProviderException
Exception returned when the IResourceProvider is not found for a location.
Structs
ObjectInitializationData
Contains data used to construct and initialize objects at runtime.
SerializedType
Wrapper for serializing types for runtime.
Interfaces
IInitializableObject
Interface for objects that support post construction initialization via an id and byte array.
IObjectInitializationDataProvider
Interface for objects that can create object initialization data.
Enums
ResourceManagerEventCollector.EventType
Event types that will be sent by the ResourceManager