Class ResourceManagerRuntimeData
Runtime data that is used to initialize the Addressables system.
Inheritance
System.Object
ResourceManagerRuntimeData
Namespace: UnityEngine.AddressableAssets.Initialization
Syntax
[Serializable]
public class ResourceManagerRuntimeData
Properties
BuildTarget
The name of the build target that this data was prepared for.
Declaration
public string BuildTarget { get; set; }
Property Value
Type | Description |
---|---|
System.String |
CatalogLocations
List of catalog locations to download in order (try remote first, then local)
Declaration
public List<ResourceLocationData> CatalogLocations { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<ResourceLocationData> |
InitializationObjects
The list of initialization data. These objects will get deserialized and initialized during the Addressables initialization process. This happens after resource providers have been set up but before any catalogs are loaded.
Declaration
public List<ObjectInitializationData> InitializationObjects { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<ObjectInitializationData> |
LogResourceManagerExceptions
When enabled, the Addressables.ResourceManager.ExceptionHandler is set to (op, ex) => Debug.LogException(ex);
Declaration
public bool LogResourceManagerExceptions { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
ProfileEvents
Flag to control whether the ResourceManager sends profiler events.
Declaration
public bool ProfileEvents { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
SettingsHash
The hash of the settings that generated this runtime data.
Declaration
public string SettingsHash { get; set; }
Property Value
Type | Description |
---|---|
System.String |