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    Class Addressables

    Entry point for Addressable API, this provides a simpler interface than using ResourceManager directly as it assumes string address type.

    Inheritance
    System.Object
    Addressables
    Namespace: UnityEngine.AddressableAssets
    Syntax
    public static class Addressables

    Fields

    kAddressablesRuntimeDataPath

    The name of the PlayerPrefs value used to set the path to load the addressables runtime data file.

    Declaration
    public const string kAddressablesRuntimeDataPath = "AddressablesRuntimeDataPath"
    Field Value
    Type Description
    System.String

    Properties

    BuildPath

    The path used by the Addressables system for its initialization data.

    Declaration
    public static string BuildPath { get; }
    Property Value
    Type Description
    System.String

    InitializationOperation

    Initialization operation. You can register a callback with this if you need to run code after Addressables is ready. Any requests made before this operaton completes will automatically cahin to its result.

    Declaration
    public static IAsyncOperation<IResourceLocator> InitializationOperation { get; }
    Property Value
    Type Description
    IAsyncOperation<IResourceLocator>

    ResourceLocators

    Gets the list of configured IResourceLocator objects. Resource Locators are used to find IResourceLocation objects from user-defined typed keys.

    Declaration
    public static IList<IResourceLocator> ResourceLocators { get; }
    Property Value
    Type Description
    System.Collections.Generic.IList<IResourceLocator>

    The resource locators list.

    ResourceManager

    Declaration
    public static ResourceManager ResourceManager { get; }
    Property Value
    Type Description
    ResourceManager

    RuntimePath

    The path used by the Addressables system to load initialization data.

    Declaration
    public static string RuntimePath { get; }
    Property Value
    Type Description
    System.String

    StreamingAssetsSubFolder

    The subfolder used by the Addressables system for its initialization data.

    Declaration
    public static string StreamingAssetsSubFolder { get; }
    Property Value
    Type Description
    System.String

    Methods

    DownloadDependencies(IList<Object>, Addressables.MergeMode)

    Downloads dependencies of assets marked with the specified labels and addresses.

    Declaration
    public static IAsyncOperation DownloadDependencies(IList<object> keys, Addressables.MergeMode mode)
    Parameters
    Type Name Description
    System.Collections.Generic.IList<System.Object> keys

    The keys of the assets to load dependencies for.

    Addressables.MergeMode mode

    Method for merging the results of key matches. See Addressables.MergeMode for specifics

    Returns
    Type Description
    IAsyncOperation

    The IAsyncOperation for the dependency load.

    DownloadDependencies(Object)

    Downloads dependencies of assets marked with the specified label or address.

    Declaration
    public static IAsyncOperation DownloadDependencies(object key)
    Parameters
    Type Name Description
    System.Object key

    The key of the asset(s) to load dependencies for.

    Returns
    Type Description
    IAsyncOperation

    The IAsyncOperation for the dependency load.

    GetDownloadSize(Object)

    Asynchronously loads only the dependencies for the specified key.

    Declaration
    public static IAsyncOperation<long> GetDownloadSize(object key)
    Parameters
    Type Name Description
    System.Object key

    key for which to load dependencies.

    Returns
    Type Description
    IAsyncOperation<System.Int64>

    An async operation that will complete when all individual async load operations are complete.

    Initialize()

    Initialize Addressables system. This method will automatically be called at startup unless ADDRESSABLES_DISABLE_AUTO_INITIALIZATION is defined as a script conditional in the player settings. If ADDRESSABLES_DISABLE_AUTO_INITIALIZATION is set and a request is made, this method will also be called then. It is safe to call this method mutliple times as it will only initialize once.

    Declaration
    public static IAsyncOperation<IResourceLocator> Initialize()
    Returns
    Type Description
    IAsyncOperation<IResourceLocator>

    IAsync operation for initialization. The result of the operation is the IResourceLocator that was loaded.

    Instantiate(Object, Transform, Boolean)

    Instantiate single object.

    Declaration
    public static IAsyncOperation<GameObject> Instantiate(object key, Transform parent = null, bool instantiateInWorldSpace = false)
    Parameters
    Type Name Description
    System.Object key

    The key of the location of the Object to instantiate.

    Transform parent

    Parent transform for instantiated object.

    System.Boolean instantiateInWorldSpace

    Option to retain world space when instantiated with a parent.

    Returns
    Type Description
    IAsyncOperation<GameObject>

    Instantiate(Object, InstantiationParameters)

    Instantiate single object.

    Declaration
    public static IAsyncOperation<GameObject> Instantiate(object key, InstantiationParameters instantiateParameters)
    Parameters
    Type Name Description
    System.Object key

    The key of the location of the Object to instantiate.

    InstantiationParameters instantiateParameters

    Parameters for instantiation.

    Returns
    Type Description
    IAsyncOperation<GameObject>

    Instantiate(Object, Vector3, Quaternion, Transform)

    Instantiate single object.

    Declaration
    public static IAsyncOperation<GameObject> Instantiate(object key, Vector3 position, Quaternion rotation, Transform parent = null)
    Parameters
    Type Name Description
    System.Object key

    The key of the location of the Object to instantiate.

    Vector3 position

    The position of the instantiated object.

    Quaternion rotation

    The rotation of the instantiated object.

    Transform parent

    Parent transform for instantiated object.

    Returns
    Type Description
    IAsyncOperation<GameObject>

    Instantiate(IResourceLocation, Transform, Boolean)

    Instantiate single object.

    Declaration
    public static IAsyncOperation<GameObject> Instantiate(IResourceLocation location, Transform parent = null, bool instantiateInWorldSpace = false)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the Object to instantiate.

    Transform parent

    Parent transform for instantiated object.

    System.Boolean instantiateInWorldSpace

    Option to retain world space when instantiated with a parent.

    Returns
    Type Description
    IAsyncOperation<GameObject>

    Instantiate(IResourceLocation, InstantiationParameters)

    Instantiate object.

    Declaration
    public static IAsyncOperation<GameObject> Instantiate(IResourceLocation location, InstantiationParameters instantiateParameters)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the Object to instantiate.

    InstantiationParameters instantiateParameters

    Parameters for instantiation.

    Returns
    Type Description
    IAsyncOperation<GameObject>

    Instantiate(IResourceLocation, Vector3, Quaternion, Transform)

    Instantiate single object.

    Declaration
    public static IAsyncOperation<GameObject> Instantiate(IResourceLocation location, Vector3 position, Quaternion rotation, Transform parent = null)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the Object to instantiate.

    Vector3 position

    The position of the instantiated object.

    Quaternion rotation

    The rotation of the instantiated object.

    Transform parent

    Parent transform for instantiated object.

    Returns
    Type Description
    IAsyncOperation<GameObject>

    InstantiateAll(IList<IResourceLocation>, Action<IAsyncOperation<GameObject>>, InstantiationParameters)

    Instantiate multiple objects.

    Declaration
    public static IAsyncOperation<IList<GameObject>> InstantiateAll(IList<IResourceLocation> locations, Action<IAsyncOperation<GameObject>> callback, InstantiationParameters instantiateParameters)
    Parameters
    Type Name Description
    System.Collections.Generic.IList<IResourceLocation> locations

    The locations of the objects to instantiate.

    System.Action<IAsyncOperation<GameObject>> callback

    This callback will be invoked once for each object that is instantiated.

    InstantiationParameters instantiateParameters

    Parameters for instantiation.

    Returns
    Type Description
    IAsyncOperation<System.Collections.Generic.IList<GameObject>>

    InstantiateAll(Object, Action<IAsyncOperation<GameObject>>, Transform, Boolean)

    Instantiate multiple objects.

    Declaration
    public static IAsyncOperation<IList<GameObject>> InstantiateAll(object key, Action<IAsyncOperation<GameObject>> callback, Transform parent = null, bool instantiateInWorldSpace = false)
    Parameters
    Type Name Description
    System.Object key

    The key of the locations of the objects to instantiate.

    System.Action<IAsyncOperation<GameObject>> callback

    Callback Action that is called per load operation

    Transform parent

    Parent transform for instantiated objects.

    System.Boolean instantiateInWorldSpace

    Option to retain world space when instantiated with a parent.

    Returns
    Type Description
    IAsyncOperation<System.Collections.Generic.IList<GameObject>>

    InstantiateAll(Object, Action<IAsyncOperation<GameObject>>, InstantiationParameters)

    Instantiate multiple objects.

    Declaration
    public static IAsyncOperation<IList<GameObject>> InstantiateAll(object key, Action<IAsyncOperation<GameObject>> callback, InstantiationParameters instantiateParameters)
    Parameters
    Type Name Description
    System.Object key

    The key of the location of the objects to instantiate.

    System.Action<IAsyncOperation<GameObject>> callback

    This callback will be invoked once for each object that is instantiated.

    InstantiationParameters instantiateParameters

    Parameters for instantiation.

    Returns
    Type Description
    IAsyncOperation<System.Collections.Generic.IList<GameObject>>

    LoadAsset<TObject>(Object)

    Load a single asset

    Declaration
    public static IAsyncOperation<TObject> LoadAsset<TObject>(object key)
        where TObject : class
    Parameters
    Type Name Description
    System.Object key

    The key of the location of the asset.

    Returns
    Type Description
    IAsyncOperation<TObject>
    Type Parameters
    Name Description
    TObject

    LoadAsset<TObject>(IResourceLocation)

    Load a single asset

    Declaration
    public static IAsyncOperation<TObject> LoadAsset<TObject>(IResourceLocation location)
        where TObject : class
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the asset.

    Returns
    Type Description
    IAsyncOperation<TObject>
    Type Parameters
    Name Description
    TObject

    LoadAssets<TObject>(IList<Object>, Action<IAsyncOperation<TObject>>, Addressables.MergeMode)

    Load mutliple assets

    Declaration
    public static IAsyncOperation<IList<TObject>> LoadAssets<TObject>(IList<object> keys, Action<IAsyncOperation<TObject>> callback, Addressables.MergeMode mode)
        where TObject : class
    Parameters
    Type Name Description
    System.Collections.Generic.IList<System.Object> keys

    List of keys for the locations.

    System.Action<IAsyncOperation<TObject>> callback

    Callback Action that is called per load operation.

    Addressables.MergeMode mode

    Method for merging the results of key matches. See Addressables.MergeMode for specifics

    Returns
    Type Description
    IAsyncOperation<System.Collections.Generic.IList<TObject>>
    Type Parameters
    Name Description
    TObject

    LoadAssets<TObject>(IList<IResourceLocation>, Action<IAsyncOperation<TObject>>)

    Load multiple assets

    Declaration
    public static IAsyncOperation<IList<TObject>> LoadAssets<TObject>(IList<IResourceLocation> locations, Action<IAsyncOperation<TObject>> callback)
        where TObject : class
    Parameters
    Type Name Description
    System.Collections.Generic.IList<IResourceLocation> locations

    The locations of the assets.

    System.Action<IAsyncOperation<TObject>> callback

    Callback Action that is called per load operation.

    Returns
    Type Description
    IAsyncOperation<System.Collections.Generic.IList<TObject>>
    Type Parameters
    Name Description
    TObject

    LoadAssets<TObject>(Object, Action<IAsyncOperation<TObject>>)

    Load mutliple assets

    Declaration
    public static IAsyncOperation<IList<TObject>> LoadAssets<TObject>(object key, Action<IAsyncOperation<TObject>> callback)
        where TObject : class
    Parameters
    Type Name Description
    System.Object key

    Key for the locations.

    System.Action<IAsyncOperation<TObject>> callback

    Callback Action that is called per load operation.

    Returns
    Type Description
    IAsyncOperation<System.Collections.Generic.IList<TObject>>
    Type Parameters
    Name Description
    TObject

    LoadContentCatalog(String, String)

    Additively load catalogs from runtime data. The settings are not used.

    Declaration
    public static IAsyncOperation<IResourceLocator> LoadContentCatalog(string catalogPath, string providerSuffix = null)
    Parameters
    Type Name Description
    System.String catalogPath

    The path to the runtime data.

    System.String providerSuffix

    This value, if not null or empty, will be appended to all provider ids loaded from this data.

    Returns
    Type Description
    IAsyncOperation<IResourceLocator>

    IAsync operation for initialization.

    LoadScene(Object, LoadSceneMode)

    Load scene.

    Declaration
    public static IAsyncOperation<Scene> LoadScene(object key, LoadSceneMode loadMode = null)
    Parameters
    Type Name Description
    System.Object key

    The key of the location of the scene to load.

    LoadSceneMode loadMode

    Scene load mode.

    Returns
    Type Description
    IAsyncOperation<Scene>

    LoadScene(IResourceLocation, LoadSceneMode)

    Load scene.

    Declaration
    public static IAsyncOperation<Scene> LoadScene(IResourceLocation location, LoadSceneMode loadMode = null)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the scene to load.

    LoadSceneMode loadMode

    Scene load mode.

    Returns
    Type Description
    IAsyncOperation<Scene>

    Log(String)

    Debug.Log wrapper method that is contional on the LOG_ADDRESSABLES symbol definition. This can be set in the Player preferences in the 'Scripting Define Symbols'.

    Declaration
    [Conditional("ADDRESSABLES_LOG_ALL")]
    public static void Log(string msg)
    Parameters
    Type Name Description
    System.String msg

    The msg to log

    LogError(String)

    Debug.LogError wrapper method.

    Declaration
    public static void LogError(string msg)
    Parameters
    Type Name Description
    System.String msg

    The msg to log

    LogErrorFormat(String, Object[])

    Debug.LogErrorFormat wrapper method.

    Declaration
    public static void LogErrorFormat(string format, params object[] args)
    Parameters
    Type Name Description
    System.String format

    The string with format tags.

    System.Object[] args

    The args used to fill in the format tags.

    LogException(IAsyncOperation, Exception)

    Debug.LogException wrapper method.

    Declaration
    public static void LogException(IAsyncOperation op, Exception ex)
    Parameters
    Type Name Description
    IAsyncOperation op
    System.Exception ex

    LogFormat(String, Object[])

    Debug.LogFormat wrapper method that is contional on the LOG_ADDRESSABLES symbol definition. This can be set in the Player preferences in the 'Scripting Define Symbols'.

    Declaration
    [Conditional("ADDRESSABLES_LOG_ALL")]
    public static void LogFormat(string format, params object[] args)
    Parameters
    Type Name Description
    System.String format

    The string with format tags.

    System.Object[] args

    The args used to fill in the format tags.

    LogWarning(String)

    Debug.LogWarning wrapper method.

    Declaration
    public static void LogWarning(string msg)
    Parameters
    Type Name Description
    System.String msg

    The msg to log

    LogWarningFormat(String, Object[])

    Debug.LogWarningFormat wrapper method.

    Declaration
    public static void LogWarningFormat(string format, params object[] args)
    Parameters
    Type Name Description
    System.String format

    The string with format tags.

    System.Object[] args

    The args used to fill in the format tags.

    RecordInstanceSceneChange(GameObject, Scene, Scene)

    Notify the ResourceManager that a tracked instance has changed scenes so that it can be released properly when the scene is unloaded.

    Declaration
    public static void RecordInstanceSceneChange(GameObject gameObject, Scene previousScene, Scene currentScene)
    Parameters
    Type Name Description
    GameObject gameObject

    The gameobject that is being moved to a new scene.

    Scene previousScene

    Previous scene for gameobject.

    Scene currentScene

    Current scene for gameobject.

    ReleaseAsset<TObject>(TObject)

    Release asset.

    Declaration
    public static void ReleaseAsset<TObject>(TObject asset)
        where TObject : class
    Parameters
    Type Name Description
    TObject asset

    The asset to release.

    Type Parameters
    Name Description
    TObject

    ReleaseInstance(GameObject, Single)

    Release instantiated object.

    Declaration
    public static void ReleaseInstance(GameObject instance, float delay = 0F)
    Parameters
    Type Name Description
    GameObject instance

    The instantiated object to release.

    System.Single delay

    The time delay in seconds to wait until releasing the instantiated object. If this value is less than 0, it will release immediately.

    ResolveInternalId(String)

    Used to resolve a string using addressables config values

    Declaration
    public static string ResolveInternalId(string id)
    Parameters
    Type Name Description
    System.String id
    Returns
    Type Description
    System.String

    UnloadScene(Scene)

    Unload scene.

    Declaration
    public static IAsyncOperation<Scene> UnloadScene(Scene scene)
    Parameters
    Type Name Description
    Scene scene

    The scene to unload.

    Returns
    Type Description
    IAsyncOperation<Scene>
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