Class AssetReferenceUILabelRestriction | Package Manager UI website
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    Class AssetReferenceUILabelRestriction

    Used to restrict an AssetReference field or property to only allow items wil specific labels. This is only enforced through the UI.

    Inheritance
    System.Object
    System.Attribute
    AssetReferenceUIRestriction
    AssetReferenceUILabelRestriction
    Namespace: UnityEditor.AddressableAssets.GUI
    Syntax
    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false)]
    public sealed class AssetReferenceUILabelRestriction : AssetReferenceUIRestriction, _Attribute

    Constructors

    AssetReferenceUILabelRestriction(String[])

    Construct a new AssetReferenceLabelAttribute.

    Declaration
    public AssetReferenceUILabelRestriction(params string[] allowedLabels)
    Parameters
    Type Name Description
    System.String[] allowedLabels

    The labels allowed for the attributed AssetReference.

    Methods

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.Object.ToString()

    ValidateAsset(String)

    Validates that the referenced asset allowable for this asset reference.

    Declaration
    public override bool ValidateAsset(string path)
    Parameters
    Type Name Description
    System.String path

    The path to the asset in question.

    Returns
    Type Description
    System.Boolean

    Whether the referenced asset is valid.

    Overrides
    AssetReferenceUIRestriction.ValidateAsset(String)

    ValidateAsset(Object)

    Validates that the referenced asset allowable for this asset reference.

    Declaration
    public override bool ValidateAsset(Object obj)
    Parameters
    Type Name Description
    UnityEngine.Object obj

    The Object to validate.

    Returns
    Type Description
    System.Boolean

    Whether the referenced asset is valid.

    Overrides
    AssetReferenceUIRestriction.ValidateAsset(Object)
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