Class AddressablesContentState
Data stored with each build that is used to generated content updates.
Inheritance
System.Object
AddressablesContentState
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
[Serializable]
public class AddressablesContentState
Fields
cachedInfos
Dependency information for all assets in the build that have been marked StaticContent.
Declaration
public CachedInfo[] cachedInfos
Field Value
Type | Description |
---|---|
CachedInfo[] |
editorVersion
The version of the unity editor used to build the player.
Declaration
public string editorVersion
Field Value
Type | Description |
---|---|
System.String |
playerVersion
The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.
Declaration
public string playerVersion
Field Value
Type | Description |
---|---|
System.String |