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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.2.1-preview] - 2018-07-26

    • smoothed transition from 0.1.x data to 0.2.x data
    • added checks for adding duplicate scenes into the EditorBuildSettings.scenes list
    • fixed exception when deleting group via delete key, added confirmation to all deletions

    [0.2.0-preview] - 2018-07-23

    • Fixed bundles being built with default compression instead of compression from settings
    • Fixed bug in tracking loaded assets resulting in not being able to release them properly
    • Added Key property to IAsyncOperation to allow for retrieval of key that requested the operation
    • Added AssetLabelReference to provide inspector UI for selecting the string name of a label
    • Fixed dragging from Resources to a group.
    • Added ability to re-initialize Addressables with multiple runtime data paths. This is to support split projects.
    • Clean up StreamingAssets folder after build/play mode

    [0.1.2-preview] - 2018-06-11

    • fixed Application.streamingAssetsPath being stripped in IL2CPP platforms

    [0.1.1-preview] - 2018-06-07

    • MIN VERSION NOW 2018.2.0b6
    • updated dependency

    [0.1.0-preview] - 2018-06-05

    • MIN VERSION NOW 2018.2.0b6
    • added better checks for detecting modified assets in order to invalidate cache
    • fixed preview window showing scenes in wrong bundle
    • exclude current processor type from conversion context menu
    • fixed exception when right clicking asset groups
    • added support for adding extra data to resource locations
    • made Addressables.ReleaseInstance destroy even non-addressable assets.
    • append hash to all bundle names
    • pass crc & hash to bundle provider
    • clear catalog cache whenever packed mode content is rebuilt

    [0.0.27-preview] - 2018-05-31

    • fixed ResourceManager initialization to work as the stand-alone player

    [0.0.26-preview] - 2018-05-24

    • re-added Instantiate(AssetReference) for the sake of backwards compatability.

    [0.0.25-preview] - 2018-05-23

    • workaround for engine bug surrounding shader build. Fix to engine is on it's way in.

    [0.0.24-preview] - 2018-05-21

    • minor bug fix

    [0.0.23-preview] - 2018-05-21

    • new format for content catalogs
    • detects changes in project and invalidates cached runtime data and catalogs
    • data is not copied into StreamingAssets folder when running fast or virtual mode
    • added external AssetEntry collections for use by packages
    • modifying large number of asset entries on the UI is no longer unresponsive
    • added an option to search the asset list in a hierarchical fashion. Helps track down which group an asset is in.
    • many small bug fixes.

    [0.0.22-preview] - 2018-05-03

    • dependency update.

    [0.0.21-preview] - 2018-05-03

    • fixed build-time object deletion bug.

    [0.0.20-preview] - 2018-05-02

    • Added support for extracting Built-In Shaders to a common bundle
    • Added build task for generating extra data for sprite loading edge case
    • fix build related bugs introduced in 0.0.19.

    [0.0.19-preview] - 2018-05-01

    • Complete UI rework.
      • Moved all functionality to one tab
      • Preview is a toggle to view in-line.
      • Profiles are edied from second window (this part is somewhat placeholder pending a better setup)
    • Dependency updates
    • Minor cleanup to build scripts

    [0.0.18-preview] - 2018-04-13

    • minor bug fixes
    • exposed memory cache parameters to build settings, changed defaults to use LRU and timed releases to make preloading dependencies more effective

    [0.0.17-preview] - 2018-04-13

    • added tests
    • fixed bugs
    • major API rewrite
      • all API that deals with addresses or keys have been moved to Addressables
      • LoadDependencies APIs moved to Addressables
      • Async suffix removed from all Load APIs

    [0.0.16-preview] - 2018-04-04

    • added BuildResult and callback for BuildScript
    • added validation of instance to scene and scene to instance maps to help debug instances that change scenes and have not been updated
    • added ResourceManager.RecordInstanceSceneChange() method to allow RM to track when an instance is moved to another scene
    • moved variable expansion of location data to startup

    [0.0.15-preview] - 2018-03-28

    • fixed scene unloading
    • release all instances when a scene unloads that contains unreleased instances
    • fixed overflow error in virtual mode load speeds

    [0.0.14-preview] - 2018-03-20

    • Updated dependencies

    [0.0.12-preview] - 2018-03-20

    • Minor UI updates
    • doc updates
    • fixed bug involving caching of "all assets"
    • improved error checking & logging
    • minor bug fixes.

    [0.0.8-preview] - 2018-02-08

    • Initial submission for package distribution
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