Class BundledAssetGroupProcessor
TODO - doc
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
public class BundledAssetGroupProcessor : AssetGroupProcessor
Methods
GetBuildPath(AddressableAssetGroup)
Declaration
protected string GetBuildPath(AddressableAssetGroup group)
Parameters
| Type | Name | Description |
|---|---|---|
| AddressableAssetGroup | group |
Returns
| Type | Description |
|---|---|
| System.String |
GetLoadPath(AddressableAssetGroup, String)
Declaration
protected string GetLoadPath(AddressableAssetGroup group, string name)
Parameters
| Type | Name | Description |
|---|---|---|
| AddressableAssetGroup | group | |
| System.String | name |
Returns
| Type | Description |
|---|---|
| System.String |