Class WriteVirtualBundleDataTask
Inheritance
System.Object
WriteVirtualBundleDataTask
Syntax
public class WriteVirtualBundleDataTask : IBuildTask
Constructors
WriteVirtualBundleDataTask(Boolean)
Declaration
public WriteVirtualBundleDataTask(bool writeData)
Parameters
| Type |
Name |
Description |
| System.Boolean |
writeData |
|
Properties
RequiredContextTypes
Declaration
public Type[] RequiredContextTypes { get; }
Property Value
Version
Declaration
public int Version { get; }
Property Value
| Type |
Description |
| System.Int32 |
|
Methods
Run(IBuildContext)
Declaration
public ReturnCode Run(IBuildContext context)
Parameters
| Type |
Name |
Description |
| IBuildContext |
context |
|
Returns
| Type |
Description |
| ReturnCode |
|
Run(AddressableAssetSettings, ResourceManagerRuntimeData, Dictionary<Object, ContentCatalogData.DataEntry>, IBundleWriteData, Boolean, out VirtualAssetBundleRuntimeData)
Declaration
public static ReturnCode Run(AddressableAssetSettings aaSettings, ResourceManagerRuntimeData runtimeData, Dictionary<object, ContentCatalogData.DataEntry> locations, IBundleWriteData writeData, bool saveBundleData, out VirtualAssetBundleRuntimeData virtualBundleData)
Parameters
| Type |
Name |
Description |
| AddressableAssetSettings |
aaSettings |
|
| ResourceManagerRuntimeData |
runtimeData |
|
| System.Collections.Generic.Dictionary<System.Object, UnityEngine.AddressableAssets.ContentCatalogData.DataEntry> |
locations |
|
| IBundleWriteData |
writeData |
|
| System.Boolean |
saveBundleData |
|
| VirtualAssetBundleRuntimeData |
virtualBundleData |
|
Returns
| Type |
Description |
| ReturnCode |
|