Class AddressableAssetSettings.AssetGroup.AssetEntry | Package Manager UI website
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    Class AddressableAssetSettings.AssetGroup.AssetEntry

    TODO - doc

    Inheritance
    System.Object
    AddressableAssetSettings.AssetGroup.AssetEntry
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class AssetEntry : ISerializationCallbackReceiver

    Properties

    address

    TODO - doc

    Declaration
    public string address { get; set; }
    Property Value
    Type Description
    System.String

    assetPath

    TODO - doc

    Declaration
    public string assetPath { get; }
    Property Value
    Type Description
    System.String

    guid

    TODO - doc

    Declaration
    public string guid { get; }
    Property Value
    Type Description
    System.String

    isInResources

    TODO - doc

    Declaration
    public bool isInResources { get; set; }
    Property Value
    Type Description
    System.Boolean

    isInSceneList

    TODO - doc

    Declaration
    public bool isInSceneList { get; set; }
    Property Value
    Type Description
    System.Boolean

    isScene

    Declaration
    public bool isScene { get; }
    Property Value
    Type Description
    System.Boolean

    isSubAsset

    TODO - doc

    Declaration
    public bool isSubAsset { get; set; }
    Property Value
    Type Description
    System.Boolean

    labels

    TODO - doc

    Declaration
    public HashSet<string> labels { get; }
    Property Value
    Type Description
    HashSet<System.String>

    parentGroup

    TODO - doc

    Declaration
    public AddressableAssetSettings.AssetGroup parentGroup { get; set; }
    Property Value
    Type Description
    AddressableAssetSettings.AssetGroup

    readOnly

    TODO - doc

    Declaration
    public bool readOnly { get; set; }
    Property Value
    Type Description
    System.Boolean

    Methods

    GetAssetLoadPath(Boolean)

    Declaration
    public string GetAssetLoadPath(bool isBundled)
    Parameters
    Type Name Description
    System.Boolean isBundled
    Returns
    Type Description
    System.String

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()

    SetAddress(String, Boolean)

    Declaration
    public void SetAddress(string address, bool postEvent = true)
    Parameters
    Type Name Description
    System.String address
    System.Boolean postEvent

    SetLabel(String, Boolean, Boolean)

    TODO - doc

    Declaration
    public bool SetLabel(string label, bool val, bool postEvent = true)
    Parameters
    Type Name Description
    System.String label
    System.Boolean val
    System.Boolean postEvent
    Returns
    Type Description
    System.Boolean
    In This Article
    • Properties
      • address
      • assetPath
      • guid
      • isInResources
      • isInSceneList
      • isScene
      • isSubAsset
      • labels
      • parentGroup
      • readOnly
    • Methods
      • GetAssetLoadPath(Boolean)
      • OnAfterDeserialize()
      • OnBeforeSerialize()
      • SetAddress(String, Boolean)
      • SetLabel(String, Boolean, Boolean)
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