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    Class BuildScript

    TODO - doc

    Inheritance
    System.Object
    BuildScript
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class BuildScript

    Fields

    buildCompleted

    Declaration
    public static Action<BuildScript.BuildResult> buildCompleted
    Field Value
    Type Description
    System.Action<BuildScript.BuildResult>

    Methods

    PrepareRuntimeData(Boolean, Boolean, Boolean, Boolean, Boolean, BuildTargetGroup, BuildTarget)

    Declaration
    public static bool PrepareRuntimeData(bool isPlayerBuild, bool isDevBuild, bool allowProfilerEvents, bool forceRebuild, bool enteringPlayMode, BuildTargetGroup buildTargetGroup, BuildTarget buildTarget)
    Parameters
    Type Name Description
    System.Boolean isPlayerBuild
    System.Boolean isDevBuild
    System.Boolean allowProfilerEvents
    System.Boolean forceRebuild
    System.Boolean enteringPlayMode
    BuildTargetGroup buildTargetGroup
    BuildTarget buildTarget
    Returns
    Type Description
    System.Boolean
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