Class AddressableAssetSettings.BuildSettings
TODO - doc
Inheritance
System.Object
AddressableAssetSettings.BuildSettings
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
public class BuildSettings
Properties
bundleBuildPath
TODO - doc //where to build bundles, this is usually a temporary folder (or a folder in the project). bundles are copied out of this location to their final destination
Declaration
public string bundleBuildPath { get; set; }
Property Value
Type | Description |
---|---|
System.String |
compileScriptsInVirtualMode
TODO - doc
Declaration
public bool compileScriptsInVirtualMode { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
compression
TODO - doc
Declaration
public BuildCompression compression { get; set; }
Property Value
Type | Description |
---|---|
BuildCompression |