Class ResourceLocationData
Serializable location data. This is used for the locations of the content catalogs.
Namespace: UnityEngine.AddressableAssets.ResourceLocators
Syntax
public class ResourceLocationData : object
Constructors
ResourceLocationData(String[], String, Type, Type, String[])
Construct a new ResourceLocationData object.
Declaration
public ResourceLocationData(string[] keys, string id, Type provider, Type t, string[] dependencies = null)
Parameters
| Type | Name | Description |
|---|---|---|
| String[] | keys | Array of keys for the location. This must contain at least one item. |
| String | id | The internal id. |
| Type | provider | The provider id. |
| Type | t | The resource object type. |
| String[] | dependencies | Optional array of dependencies. |
Properties
Data
Declaration
public object Data { get; set; }
Property Value
| Type | Description |
|---|---|
| Object |
Dependencies
The collection of dependencies for this location.
Declaration
public string[] Dependencies { get; }
Property Value
| Type | Description |
|---|---|
| String[] |
InternalId
The internal id.
Declaration
public string InternalId { get; }
Property Value
| Type | Description |
|---|---|
| String |
Keys
The collection of keys for this location.
Declaration
public string[] Keys { get; }
Property Value
| Type | Description |
|---|---|
| String[] |
Provider
The provider id.
Declaration
public string Provider { get; }
Property Value
| Type | Description |
|---|---|
| String |
ResourceType
The type of the resource for the location.
Declaration
public Type ResourceType { get; }
Property Value
| Type | Description |
|---|---|
| Type |