Class CacheInitialization
IInitializableObject that sets up the Caching system.
Namespace: UnityEngine.AddressableAssets.Initialization
Syntax
public class CacheInitialization : object, IInitializableObject
Methods
Initialize(String, String)
Sets properties of the Caching system.
Declaration
public bool Initialize(string id, string dataStr)
Parameters
| Type | Name | Description |
|---|---|---|
| String | id | The id of thei object. |
| String | dataStr | The JSON serialized CacheInitializationData object. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization succeeded. |
Implements
InitializeAsync(ResourceManager, String, String)
Async operation for initializing a constructed object.
Declaration
public virtual AsyncOperationHandle<bool> InitializeAsync(ResourceManager rm, string id, string data)
Parameters
| Type | Name | Description |
|---|---|---|
| ResourceManager | rm | The current instance of Resource Manager. |
| String | id | The id of the object. |
| String | data | Serialized data for the object. |
Returns
| Type | Description |
|---|---|
| AsyncOperationHandle<Boolean> | Async operation |