Class PlayAssetDeliveryInitializeOperation
Configures Addressables for loading content from asset packs
Inherited Members
AsyncOperationBase<bool>.Destroy()
AsyncOperationBase<bool>.Progress
AsyncOperationBase<bool>.DebugName
AsyncOperationBase<bool>.Result
AsyncOperationBase<bool>.HasExecuted
AsyncOperationBase<bool>.ReferenceCount
AsyncOperationBase<bool>.IsRunning
AsyncOperationBase<bool>.WaitForCompletion()
AsyncOperationBase<bool>.IncrementReferenceCount()
AsyncOperationBase<bool>.DecrementReferenceCount()
AsyncOperationBase<bool>.ToString()
Namespace: UnityEngine.AddressableAssets.Android
Assembly: Unity.Addressables.Android.dll
Syntax
public class PlayAssetDeliveryInitializeOperation : AsyncOperationBase<bool>
Methods
Execute()
This will be called by the resource manager after all dependent operation complete. This method should not be called manually. A custom operation should override this method and begin work when it is called.
Declaration
protected override void Execute()
Overrides
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<bool>.Execute()
InvokeWaitForCompletion()
Used for the implementation of WaitForCompletion in an IAsyncOperation.
Declaration
protected override bool InvokeWaitForCompletion()
Returns
| Type | Description |
|---|---|
| bool | True if the operation has completed, otherwise false. |
Overrides
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<bool>.InvokeWaitForCompletion()
Start(ResourceManager, bool)
Declaration
public AsyncOperationHandle<bool> Start(ResourceManager rm, bool logWarnings)
Parameters
| Type | Name | Description |
|---|---|---|
| ResourceManager | rm | |
| bool | logWarnings |
Returns
| Type | Description |
|---|---|
| AsyncOperationHandle<bool> |