Class PlayAssetDeliveryAssetBundleProvider
Ensures that the asset pack containing the AssetBundle is installed/downloaded before attemping to load the bundle.
Implements
IResourceProvider
IInitializableObject
IUpdateReceiver
Inherited Members
AssetBundleProvider.UnloadingBundles
AssetBundleProvider.Provide(ProvideHandle)
AssetBundleProvider.GetDefaultType(IResourceLocation)
AssetBundleProvider.ShouldRetryDownloadError(UnityWebRequestResult)
ResourceProviderBase.m_ProviderId
ResourceProviderBase.m_BehaviourFlags
ResourceProviderBase.ProviderId
ResourceProviderBase.ToString()
Namespace: UnityEngine.AddressableAssets.Android
Assembly: Unity.Addressables.Android.dll
Syntax
public class PlayAssetDeliveryAssetBundleProvider : AssetBundleProvider, IResourceProvider, IInitializableObject, IUpdateReceiver
Methods
Update(float)
This will be called once per frame by the ResourceManager
Declaration
public void Update(float unscaledDeltaTime)
Parameters
| Type | Name | Description |
|---|---|---|
| float | unscaledDeltaTime | The unscaled delta time since the last invocation of this function |
Implements
UnityEngine.ResourceManagement.ResourceProviders.IResourceProvider
UnityEngine.ResourceManagement.Util.IInitializableObject
UnityEngine.ResourceManagement.IUpdateReceiver