Class PlayAssetDeliverySecondBuildProcessor
Checks that Addressables are generated for Play Asset Delivery if required. Restores active player data builder after building Addressables for Play Asset Delivery. Adds non-asset packs data to the Streaming Assets.
This script executes after the AddressablesPlayerBuildProcessor.
Implements
Inherited Members
Namespace: UnityEditor .AddressableAssets .Android
Assembly: Unity.Addressables.Android.Editor.dll
Syntax
public class PlayAssetDeliverySecondBuildProcessor : BuildPlayerProcessor, IOrderedCallback
Properties
callbackOrder
Returns the player build processor callback order.
Declaration
public override int callbackOrder { get; }
Property Value
Type | Description |
---|---|
int |
Overrides
Methods
PrepareForBuild(BuildPlayerContext)
Invoked before performing a Player build. Restores active player data builder after building Addressables for Play Asset Delivery. Checks that addressables have been built for Play Asset Delivery for all texture compressions. Moves asset bundles (including texture compression targeted) which are not assigned to any asset pack to the Streaming Assets.
Declaration
public override void PrepareForBuild(BuildPlayerContext buildPlayerContext)
Parameters
Type | Name | Description |
---|---|---|
Build |
buildPlayerContext | Contains data related to the player. |