Class PlayAssetDeliveryInitializationSettings
Asset container for PlayAssetDeliveryInitializationData
Inheritance
PlayAssetDeliveryInitializationSettings
Implements
IObjectInitializationDataProvider
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.Addressables.Android.Editor.dll
Syntax
[CreateAssetMenu(fileName = "PlayAssetDeliveryInitializationSettings.asset", menuName = "Addressables/Initialization/Play Asset Delivery Initialization Settings")]
public class PlayAssetDeliveryInitializationSettings : ScriptableObject, IObjectInitializationDataProvider
Properties
Data
The cache initialization data that will be serialized and applied during Addressables initialization.
Declaration
public PlayAssetDeliveryInitializationData Data { get; set; }
Property Value
Name
Display name used in GUI for this object.
Declaration
public string Name { get; }
Property Value
Methods
CreateObjectInitializationData()
Create initialization data to be serialized into the Addressables runtime data.
Declaration
public ObjectInitializationData CreateObjectInitializationData()
Returns
Type |
Description |
ObjectInitializationData |
The serialized data for the initialization class and the data.
|
Implements
UnityEngine.ResourceManagement.Util.IObjectInitializationDataProvider
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