Class UsageDial
Usage Dial is a VisualElement to display a values with a color dial.
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Assembly: Unity.AdaptivePerformance.UI.Editor.dll
public class UsageDial : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler
Constructors
Constructor, setups the usage dial with its correct percentages.
Declaration
Properties
If the usage dial should show the percentage label.
Declaration
public bool ShowLabel { get; set; }
Property Value
A value the usage dial should represent.
Declaration
public int Value { get; set; }
Property Value
Methods
Finalizer destorys the dial texture if still allocated.
Declaration
Change the percentage levels of the dial.
Declaration
public void SetThresholds(int yellowPercentage, int redPercentage, bool force = false)
Parameters
Type |
Name |
Description |
int |
yellowPercentage |
How much red Percentage is used in percent
|
int |
redPercentage |
How much red Percentage is used in percent
|
bool |
force |
Force and intemediate update.
|
Implements
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