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    Delegate PerformanceLevelChangeHandler

    You can subscribe to the performance level event delegate which sends the PerformanceLevelChangeEventArgs when the performance level changes.

    Namespace: UnityEngine.AdaptivePerformance
    Syntax
    public delegate void PerformanceLevelChangeHandler(PerformanceLevelChangeEventArgs levelChangeEventArgs);
    Parameters
    Type Name Description
    PerformanceLevelChangeEventArgs levelChangeEventArgs

    The performance level change event is sent to the delegate via the level change event argument.

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