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    Class UsageDial

    Usage Dial is a VisualElement to display a values with a color dial.

    Inheritance
    Object
    UnityEngine.UIElements.CallbackEventHandler
    UnityEngine.UIElements.Focusable
    UnityEngine.UIElements.VisualElement
    UsageDial
    Inherited Members
    UnityEngine.UIElements.VisualElement.disabledUssClassName
    UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.Focus()
    UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
    UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)
    UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
    UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
    UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
    UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
    UnityEngine.UIElements.VisualElement.ToString()
    UnityEngine.UIElements.VisualElement.GetClasses()
    UnityEngine.UIElements.VisualElement.ClearClassList()
    UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
    UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
    UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)
    UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)
    UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
    UnityEngine.UIElements.VisualElement.FindAncestorUserData()
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
    UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)
    UnityEngine.UIElements.VisualElement.Clear()
    UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)
    UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.Children()
    UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
    UnityEngine.UIElements.VisualElement.BringToFront()
    UnityEngine.UIElements.VisualElement.SendToBack()
    UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
    UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
    UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
    UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
    UnityEngine.UIElements.VisualElement.viewDataKey
    UnityEngine.UIElements.VisualElement.userData
    UnityEngine.UIElements.VisualElement.canGrabFocus
    UnityEngine.UIElements.VisualElement.focusController
    UnityEngine.UIElements.VisualElement.usageHints
    UnityEngine.UIElements.VisualElement.transform
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
    UnityEngine.UIElements.VisualElement.layout
    UnityEngine.UIElements.VisualElement.contentRect
    UnityEngine.UIElements.VisualElement.paddingRect
    UnityEngine.UIElements.VisualElement.worldBound
    UnityEngine.UIElements.VisualElement.localBound
    UnityEngine.UIElements.VisualElement.worldTransform
    UnityEngine.UIElements.VisualElement.pickingMode
    UnityEngine.UIElements.VisualElement.name
    UnityEngine.UIElements.VisualElement.enabledInHierarchy
    UnityEngine.UIElements.VisualElement.enabledSelf
    UnityEngine.UIElements.VisualElement.visible
    UnityEngine.UIElements.VisualElement.generateVisualContent
    UnityEngine.UIElements.VisualElement.experimental
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
    UnityEngine.UIElements.VisualElement.hierarchy
    UnityEngine.UIElements.VisualElement.cacheAsBitmap
    UnityEngine.UIElements.VisualElement.parent
    UnityEngine.UIElements.VisualElement.panel
    UnityEngine.UIElements.VisualElement.contentContainer
    UnityEngine.UIElements.VisualElement.visualTreeAssetSource
    UnityEngine.UIElements.VisualElement.Item[System.Int32]
    UnityEngine.UIElements.VisualElement.childCount
    UnityEngine.UIElements.VisualElement.schedule
    UnityEngine.UIElements.VisualElement.style
    UnityEngine.UIElements.VisualElement.customStyle
    UnityEngine.UIElements.VisualElement.styleSheets
    UnityEngine.UIElements.VisualElement.tooltip
    UnityEngine.UIElements.VisualElement.resolvedStyle
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.letterSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.rotate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transformOrigin
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDelay
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDuration
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionProperty
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionTimingFunction
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.translate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontDefinition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityParagraphSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.wordSpacing
    UnityEngine.UIElements.Focusable.Blur()
    UnityEngine.UIElements.Focusable.focusable
    UnityEngine.UIElements.Focusable.tabIndex
    UnityEngine.UIElements.Focusable.delegatesFocus
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
    UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
    UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AdaptivePerformance.UI.Editor
    Syntax
    public class UsageDial : VisualElement, IEventHandler, IStylePropertyAnimations, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle

    Constructors

    UsageDial()

    Constructor, setups the usage dial with its correct percentages.

    Declaration
    public UsageDial()

    Properties

    ShowLabel

    If the usage dial should show the percentage label.

    Declaration
    public bool ShowLabel { get; set; }
    Property Value
    Type Description
    Boolean

    Value

    A value the usage dial should represent.

    Declaration
    public int Value { get; set; }
    Property Value
    Type Description
    Int32

    Methods

    Finalize()

    Finalizer destorys the dial texture if still allocated.

    Declaration
    protected void Finalize()

    SetThresholds(Int32, Int32, Boolean)

    Change the percentage levels of the dial.

    Declaration
    public void SetThresholds(int yellowPercentage, int redPercentage, bool force = false)
    Parameters
    Type Name Description
    Int32 yellowPercentage
    Int32 redPercentage
    Boolean force

    Force and intemediate update.

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