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    Struct AdaptivePerformanceSubsystemDescriptor.Cinfo

    Cinfo stores the ID and subsystem implementation type which is used to identify the subsystem during subsystem initialization.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.AdaptivePerformance.Provider
    Assembly: Unity.AdaptivePerformance.dll
    Syntax
    public struct AdaptivePerformanceSubsystemDescriptor.Cinfo

    Properties

    id

    The ID stores the name of the subsystem used to identify it in the subsystem registry.

    Declaration
    public string id { readonly get; set; }
    Property Value
    Type Description
    string

    subsystemImplementationType

    The subsystem implementation type stores the the type used for initialization in the subsystem registry.

    Declaration
    public Type subsystemImplementationType { readonly get; set; }
    Property Value
    Type Description
    Type
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