Namespace UnityEngine.AdaptivePerformance.Provider
Classes
AdaptivePerformanceSubsystem
Use the Adaptive Performance Subsystem class to create your custom provider subsystem to deliver data from your provider to Adaptive Performance.
AdaptivePerformanceSubsystemBase
This is the base class for AdaptivePerformanceSubsystem and acts as a stub for backwards compability.
AdaptivePerformanceSubsystemDescriptor
The Adaptive Performance Subsystem Descriptor is used for describing the subsystem so it can be picked up by the subsystem management system.
Structs
AdaptivePerformanceSubsystemDescriptor.Cinfo
Cinfo stores the ID and subsystem implementation type which is used to identify the subsystem during subsystem initialization.
PerformanceDataRecord
The performance data record stores all information about the thermal and performance status and delivers it from the provider subsystem to Adaptive Performance for further processing.
Interfaces
IApplicationLifecycle
This interface describes how the Adaptive Performance provider lifecycle behaves.
IDevicePerformanceLevelControl
The device performance level control lets you change CPU and GPU levels and informs you about the current levels.
Enums
Feature
Feature flags See ChangeFlags and Capabilities.