Struct PerformanceBoostChangeEventArgs
Event arguments for boost changes. These are used in the PerformanceBottleneckChangeHandler.
Namespace: UnityEngine.AdaptivePerformance
Syntax
public struct PerformanceBoostChangeEventArgs
Properties
CpuBoost
Is the CPU boosted.
Declaration
public bool CpuBoost { readonly get; set; }
Property Value
Type | Description |
---|---|
Boolean |
GpuBoost
Is the GPU boosted
Declaration
public bool GpuBoost { readonly get; set; }
Property Value
Type | Description |
---|---|
Boolean |