Delegate PerformanceBottleneckChangeHandler
You can subscribe to the bottleneck event delegate which sends the PerformanceBottleneckChangeEventArgs when the bottleneck changes.
Namespace: UnityEngine.AdaptivePerformance
Syntax
public delegate void PerformanceBottleneckChangeHandler(PerformanceBottleneckChangeEventArgs bottleneckEventArgs);
Parameters
| Type | Name | Description | 
|---|---|---|
| PerformanceBottleneckChangeEventArgs | bottleneckEventArgs | The PerformanceBottleneckChangeEventArgs that describes the performance bottleneck state.  |