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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.1.10] - 2021-02-05

    Changed

    • Fix package author to show up correctly in the package manager
    • Sync version with Samsung package

    [1.1.9] - 2020-07-23

    Changed

    • Automatic Performance Mode: gpuUtilizationThreshold increased from 0.7 to 0.9 to increase effeciency.
    • Automatic Performance Mode: gpuFactor increased from 0.72 to 0.92 to increase effeciency.
    • Automatic Performance Mode: lower CPU and GPU levels at the same time instead of one at a time to increase effeciency and higher power savings.
    • Changed Documentation to make clear that changing CPU and GPU levels is risky and the Automatic Performance Mode should be used instead.
    • Fixed Automatic Performance Control flag to respect the function and not be read only anymore.
    • Inrease GPU Active time Ratio.

    [1.1.6] - 2020-04-29

    Changed

    • Fix Analytics system error with unloaded subsystem.

    [1.1.0] - 2019-11-07

    Changed

    • Fixed initial version log to represent the correct version (subsystem)
    • Fixed non reachable code warning.
    • Fixed .net 3.5 breaking warning of unused variables and unassigned variables.

    Added

    • Analytics events for subsystem manager and thermal status.

    [1.0.1] - 2019-08-29

    Changed

    • Subsystem API to ensure compatibility with Subsystems in Unity 2019.3
    • The default performance levels are to the maximum levels in automatic and manual mode

    [1.0.0] - 2019-08-19

    This is the first release of Adaptive Performance.

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