Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.1.10] - 2021-02-05
Changed
- Fix package author to show up correctly in the package manager
- Sync version with Samsung package
[1.1.9] - 2020-07-23
Changed
- Automatic Performance Mode: gpuUtilizationThreshold increased from 0.7 to 0.9 to increase effeciency.
- Automatic Performance Mode: gpuFactor increased from 0.72 to 0.92 to increase effeciency.
- Automatic Performance Mode: lower CPU and GPU levels at the same time instead of one at a time to increase effeciency and higher power savings.
- Changed Documentation to make clear that changing CPU and GPU levels is risky and the Automatic Performance Mode should be used instead.
- Fixed Automatic Performance Control flag to respect the function and not be read only anymore.
- Inrease GPU Active time Ratio.
[1.1.6] - 2020-04-29
Changed
- Fix Analytics system error with unloaded subsystem.
[1.1.0] - 2019-11-07
Changed
- Fixed initial version log to represent the correct version (subsystem)
- Fixed non reachable code warning.
- Fixed .net 3.5 breaking warning of unused variables and unassigned variables.
Added
- Analytics events for subsystem manager and thermal status.
[1.0.1] - 2019-08-29
Changed
- Subsystem API to ensure compatibility with Subsystems in Unity 2019.3
- The default performance levels are to the maximum levels in automatic and manual mode