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    Class AdaptivePerformanceSubsystemBase

    This is the base class for AdaptivePerformanceSubsystem and acts as a stub for backwards compability.

    Inheritance
    Object
    AdaptivePerformanceSubsystemBase
    AdaptivePerformanceSubsystem
    Namespace: UnityEngine.AdaptivePerformance.Provider
    Syntax
    public abstract class AdaptivePerformanceSubsystemBase

    Properties

    initialized

    Returns if the provider subsystem was initialized successfully.

    Declaration
    public bool initialized { get; protected set; }
    Property Value
    Type Description
    Boolean

    Methods

    Destroy()

    Called when the provider subsystem gets destroyed.

    Declaration
    public abstract void Destroy()

    Start()

    Called when the provider subsystem starts.

    Declaration
    public abstract void Start()

    Stop()

    Called when the provider subsystem stops.

    Declaration
    public abstract void Stop()
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    on 24 February 2021