Class AdaptivePerformanceSubsystemBase
This is the base class for AdaptivePerformanceSubsystem and acts as a stub for backwards compability.
Namespace: UnityEngine.AdaptivePerformance.Provider
Syntax
public abstract class AdaptivePerformanceSubsystemBase
Properties
initialized
Returns if the provider subsystem was initialized successfully.
Declaration
public bool initialized { get; protected set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
Destroy()
Called when the provider subsystem gets destroyed.
Declaration
public abstract void Destroy()
Start()
Called when the provider subsystem starts.
Declaration
public abstract void Start()
Stop()
Called when the provider subsystem stops.
Declaration
public abstract void Stop()