Delegate PerformanceLevelChangeHandler
You can subscribe to the performance level event delegate which sends the PerformanceLevelChangeEventArgs when the performance level changes.
Namespace: UnityEngine.AdaptivePerformance
Syntax
public delegate void PerformanceLevelChangeHandler(PerformanceLevelChangeEventArgs levelChangeEventArgs);
Parameters
Type | Name | Description |
---|---|---|
PerformanceLevelChangeEventArgs | levelChangeEventArgs | The performance level change event is sent to the delegate via the level change event argument. |