Delegate PerformanceBottleneckChangeHandler
You can subscribe to the bottleneck event delegate which sends the PerformanceBottleneckChangeEventArgs when the bottleneck changes.
Namespace: UnityEngine.AdaptivePerformance
Syntax
public delegate void PerformanceBottleneckChangeHandler(PerformanceBottleneckChangeEventArgs bottleneckEventArgs);
Parameters
Type | Name | Description |
---|---|---|
PerformanceBottleneckChangeEventArgs | bottleneckEventArgs | The PerformanceBottleneckChangeEventArgs describing the performance bottleneck state. |