Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.1] - 2019-08-29
Compatibility with Subsystem
- Subsystem API changes in Unity 2019.3
Change default performance levels
- The default performance levels are changed to the maximum levels in automatic and manual mode
[1.0.0] - 2019-08-19
Ensure compatiblity with On Demand Rendering (Unity 2019.3 feature)
[0.2.0-preview.1] - 2019-06-19
New API
- CPU frame time
- Reworked AdaptivePerformanceSubsystem interface
- Configurable logging frequency
Package Split
- The Adaptive Performance package was split into a Adaptive Performance base package Adaptive Performance and the first provider package AP Samsung (Android)
Other
- Compatibility with Unity 2017.4
[0.1.1-preview.1] - 2019-04-29
Bugfixes
- Only try to initialize Samsung GameSDK on Samsung devices
- Fix exception on shutdown
[0.1.0-preview.3] - 2019-03-27
Update Samsung GameSDK license information
[0.0.1-preview.2] - 2019-03-12
GameSDK 1.6 support
[0.0.1-preview.1] - 2019-03-11
This is the first release of Unity Package Adaptive Performance.
Adaptive Performance support for Samsung S10 phones using the Samsung GameSDK