Namespace UnityEngine.AdaptivePerformance
Classes
Constants
Constants used by Adaptive Performance.
Holder
Global access to the default AdaptivePerformance interface.
StartupSettings
Changes to the startup settings are only respected when those are made before Adaptive Performance starts, for instance, from a method with the attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]).
Structs
FrameTiming
PerformanceBottleneckChangeEventArgs
PerformanceLevelChangeEventArgs
PerformanceMetrics
ThermalMetrics
Interfaces
IAdaptivePerformance
The main interface to access Adaptive Performance. None of the properties in this interface change after startup. This means the references returned by the properties may be cached by the user.