Requirements and compatibility
This page lists the minimum requirements you need to use the Adaptive Performance Samsung (Android) provider. It also describes feature compatibility with devices and software.
Unity Editor
This version of the Adaptive Performance Samsung (Android) provider requires at least Unity Editor version 2021.2.
Device support
Adaptive Performance Samsung (Android) currently supports all Samsung Galaxy models devices that run Android 10+. It also supports the following Samsung devices with Samsung GameSDK 3.2+:
Series | Models |
---|---|
Galaxy S | Galaxy S9 / Galaxy S10e / S10 / S10+ Galaxy S10 Lite Galaxy S20 / S20+ / S20 Ultra Galaxy S20 Lite Galaxy S21 / S21+ / S21 Ultra Galaxy S22 / S22+ / S22 Ultra |
Galaxy Note | Galaxy Note9 Galaxy Note10 / Note10+ Galaxy Note10 Lite Galaxy Note20 / Note20 Ultra |
Galaxy Z | Galaxy Z Fold2 Galaxy Z Fold2 |
Galaxy A | Galaxy A10s Galaxy A11 Galaxy A21s Galaxy A31 Galaxy A41 Galaxy A50s Galaxy A51 Galaxy A51 5G Galaxy A71 Galaxy A71 5G Galaxy A80 Galaxy A8 2018 Galaxy A9 2018 Galaxy A9 2018 Galaxy A90 5G |
Galaxy Xcover | Galaxy Xcover 4s Galaxy Xcover Pro |
Galaxy M | Galaxy M11 Galaxy M30s Galaxy M31s |
Galaxy Tab | Galaxy Tab S6 Galaxy Tab S7 Galaxy Tab S7+ |
Support status for each model could be different depending on the selling area and the operating system version of the device.
Variable Refresh Rate
You can only use Variable Refresh Rate on the following devices:
- Galaxy S20
- Galaxy S21
- Galaxy S22
- Galaxy Note 20
Boost Mode and Cluster Info
Boost Mode and Cluster Info is currently only available on Samsung GameSDK 3.5+ (Android 12)