docs.unity3d.com
    Show / Hide Table of Contents

    About the Adaptive Performance Samsung (Android) package

    The Adaptive Performance Samsung (Android) provider is a subsystem for Adaptive Performance to extend Adaptive Performance to Samsung Android devices. It transmits device-specific information to the Adaptive Performance system and enables you to receive data about the thermal state of a Samsung Android device.

    This package also provides access to a Variable Refresh Rate API that is supported by newer Samsung devices with high refresh rate displays.

    Installation

    To use the Adaptive Performance Samsung (Android) provider you need to install the Adaptive Performance package and activate the provider in the Adaptive Performance section of the Project Settings window. For more information, see Adaptive Performance package documentation.

    For information on what's new in the latest version of Adaptive Performance Samsung (Android), see the Changelog.

    Device support

    This version of the Adaptive Performance Samsung (Android package) is compatible with Unity Editor versions 2019 LTS and later (2020.2 and later recommended).

    Adaptive Performance Samsung (Android) currently supports the following Samsung devices running Android 10:

    • All old and new Samsung Galaxy models

    It supports those devices with Samsung GameSDK 3.2+.

    Series Models
    Galaxy S Galaxy S10e / S10 / S10+
    Galaxy S10 Lite
    Galaxy S20 / S20+ / S20 Ultra
    Galaxy S20 Lite
    Galaxy S21 / S21+ / S21 Ultra
    Galaxy Note Galaxy Note9
    Galaxy Note10 / Note10+
    Galaxy Note10 Lite
    Galaxy Note20 / Note20 Ultra
    Galaxy Z Galaxy Z Fold2
    Galaxy Z Fold2
    Galaxy A Galaxy A10s
    Galaxy A11
    Galaxy A21s
    Galaxy A31
    Galaxy A41
    Galaxy A50s
    Galaxy A51
    Galaxy A51 5G
    Galaxy A71
    Galaxy A71 5G
    Galaxy A80
    Galaxy A8 2018
    Galaxy A9 2018
    Galaxy A9 2018
    Galaxy A90 5G
    Galaxy Xcover Galaxy Xcover 4s
    Galaxy Xcover Pro
    Galaxy M Galaxy M11
    Galaxy M30s
    Galaxy M31s
    Galaxy Tab Galaxy Tab S6
    Galaxy Tab S7
    Galaxy Tab S7+

    Support status for each model could be different by the selling area and the OS version of the device.

    Variable Refresh Rate is currently only supported on Galaxy S20, N20, S21. Boost Mode and Cluster Info is currently only supported on Samsung GameSDK 3.5+ (Android 12)

    For more information please also visit the Samsung GameDev website.

    Samsung GameSDK

    When you enable logging, Adaptive Performance prints the version of the Samsung GameSDK used in the Adaptive Performance Samsung Android subsystem to the console during startup. For example:

    Adaptive Performance: Subsystem version=3.2
    
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023