docs.unity3d.com
    Show / Hide Table of Contents

    Class SamsungAndroidProviderBuildProcess

    The Samsung Android provider build processor ensures that any custom configuration that the user creates is correctly passed on to the provider implementation at runtime.

    Custom configuration instances that are stored in EditorBuildSettings are not copied to the target build because they are considered unreferenced assets. To get them to the runtime, they must be serialized to the built app and deserialized at runtime. Previously, this as a manual process that required the implementor to manually serialize to some location that can then be read from to deserialize at runtime. With the new PlayerSettings Preloaded Assets API, you can now add your asset to the preloaded list and have it be instantiated at app launch.

    Note: Preloaded assets are only notified with Awake, so anything you want or need to do with the asset after launch needs to be handled in the Samsung Android provider build process.

    For more information about the APIs used, see:

    • EditorBuildSettings
    • PlayerSettings.GetPreloadedAssets
    • PlayerSettings.SetPreloadedAssets
    Inheritance
    Object
    SamsungAndroidProviderBuildProcess
    Namespace: UnityEditor.AdaptivePerformance.Samsung.Android.Editor
    Syntax
    public class SamsungAndroidProviderBuildProcess : IPreprocessBuildWithReport, IPostprocessBuildWithReport, IOrderedCallback

    Properties

    callbackOrder

    Override of IPreprocessBuildWithReport and IPostprocessBuildWithReport.

    Declaration
    public int callbackOrder { get; }
    Property Value
    Type Description
    Int32
    Implements
    IOrderedCallback.callbackOrder

    Methods

    OnPostprocessBuild(BuildReport)

    Override of IPostprocessBuildWithReport

    Declaration
    public void OnPostprocessBuild(BuildReport report)
    Parameters
    Type Name Description
    BuildReport report

    Build report.

    Implements
    IPostprocessBuildWithReport.OnPostprocessBuild(BuildReport)

    OnPreprocessBuild(BuildReport)

    Override of IPreprocessBuildWithReport.

    Declaration
    public void OnPreprocessBuild(BuildReport report)
    Parameters
    Type Name Description
    BuildReport report

    Build report.

    Implements
    IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023