Class SamsungAndroidProviderBuildProcess
The Samsung Android provider build processor ensures that any custom configuration that the user creates is correctly passed on to the provider implementation at runtime.
Custom configuration instances that are stored in EditorBuildSettings are not copied to the target build because they are considered unreferenced assets. To get them to the runtime, they must be serialized to the built app and deserialized at runtime. Previously, this as a manual process that required the implementor to manually serialize to some location that can then be read from to deserialize at runtime. With the new PlayerSettings Preloaded Assets API, you can now add your asset to the preloaded list and have it be instantiated at app launch.
Note: Preloaded assets are only notified with Awake, so anything you want or need to do with the asset after launch needs to be handled in the Samsung Android provider build process.
For more information about the APIs used, see:
Namespace: UnityEditor.AdaptivePerformance.Samsung.Android.Editor
Syntax
public class SamsungAndroidProviderBuildProcess : IPreprocessBuildWithReport, IPostprocessBuildWithReport, IOrderedCallback
Properties
callbackOrder
Override of IPreprocessBuildWithReport and IPostprocessBuildWithReport.
Declaration
public int callbackOrder { get; }
Property Value
Type | Description |
---|---|
Int32 |
Implements
Methods
OnPostprocessBuild(BuildReport)
Override of IPostprocessBuildWithReport
Declaration
public void OnPostprocessBuild(BuildReport report)
Parameters
Type | Name | Description |
---|---|---|
BuildReport | report | Build report. |
Implements
OnPreprocessBuild(BuildReport)
Override of IPreprocessBuildWithReport.
Declaration
public void OnPreprocessBuild(BuildReport report)
Parameters
Type | Name | Description |
---|---|---|
BuildReport | report | Build report. |