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    Class GoogleAndroidProviderSettingsEditor

    This is custom Editor for Android Provider Settings.

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    ProviderSettingsEditor
    GoogleAndroidProviderSettingsEditor
    Inherited Members
    ProviderSettingsEditor.m_ShowRuntimeSettings
    ProviderSettingsEditor.m_ShowDevelopmentSettings
    ProviderSettingsEditor.m_ShowIndexerSettings
    ProviderSettingsEditor.m_ShowScalerSettings
    ProviderSettingsEditor.IsAutoGameModeAvailable
    ProviderSettingsEditor.OnEnable()
    ProviderSettingsEditor.DisplayBaseSettingsBegin()
    ProviderSettingsEditor.DisplayBaseSettingsEnd()
    ProviderSettingsEditor.DisplayBaseRuntimeSettings()
    ProviderSettingsEditor.DisplayBaseIndexerSettings()
    ProviderSettingsEditor.DisplayScalerSettings()
    ProviderSettingsEditor.DisplayBaseDeveloperSettings()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.HasPreviewGUI()
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.AdaptivePerformance.Google.Android.Editor
    Assembly: Unity.AdaptivePerformance.Google.Android.Editor.dll
    Syntax
    [CustomEditor(typeof(GoogleAndroidProviderSettings))]
    public class GoogleAndroidProviderSettingsEditor : ProviderSettingsEditor

    Properties

    IsAutoPerformanceModeAvailable

    Override of provider options to indicate if Auto Performance mode is available.

    Declaration
    protected override bool IsAutoPerformanceModeAvailable { get; }
    Property Value
    Type Description
    bool
    Overrides
    UnityEditor.AdaptivePerformance.Editor.ProviderSettingsEditor.IsAutoPerformanceModeAvailable

    IsBoostAvailable

    Override of provider options to indicate if boost is available.

    Declaration
    protected override bool IsBoostAvailable { get; }
    Property Value
    Type Description
    bool
    Overrides
    UnityEditor.AdaptivePerformance.Editor.ProviderSettingsEditor.IsBoostAvailable

    Methods

    OnInspectorGUI()

    Override of Editor callback to display custom settings.

    Declaration
    public override void OnInspectorGUI()
    Overrides
    UnityEditor.Editor.OnInspectorGUI()
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