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    Class MeshValidator

    Inheritance
    System.Object
    MeshValidator
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.U2D.TriangleNet
    Syntax
    public static class MeshValidator

    Methods

    IsConsistent(Mesh)

    Test the mesh for topological consistency.

    Declaration
    public static bool IsConsistent(Mesh mesh)
    Parameters
    Type Name Description
    Mesh mesh
    Returns
    Type Description
    System.Boolean

    IsConstrainedDelaunay(Mesh)

    Check if that the mesh is (constrained) Delaunay.

    Declaration
    public static bool IsConstrainedDelaunay(Mesh mesh)
    Parameters
    Type Name Description
    Mesh mesh
    Returns
    Type Description
    System.Boolean

    IsDelaunay(Mesh)

    Check if the mesh is (conforming) Delaunay.

    Declaration
    public static bool IsDelaunay(Mesh mesh)
    Parameters
    Type Name Description
    Mesh mesh
    Returns
    Type Description
    System.Boolean
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