Class MeshValidator
Inheritance
System.Object
MeshValidator
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.U2D.TriangleNet
Syntax
public static class MeshValidator
Methods
IsConsistent(Mesh)
Test the mesh for topological consistency.
Declaration
public static bool IsConsistent(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh |
Returns
Type | Description |
---|---|
System.Boolean |
IsConstrainedDelaunay(Mesh)
Check if that the mesh is (constrained) Delaunay.
Declaration
public static bool IsConstrainedDelaunay(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh |
Returns
Type | Description |
---|---|
System.Boolean |
IsDelaunay(Mesh)
Check if the mesh is (conforming) Delaunay.
Declaration
public static bool IsDelaunay(Mesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh |
Returns
Type | Description |
---|---|
System.Boolean |