Interface ISaveData
Marker interface for save data objects that can be serialized and persisted. This interface serves as a base contract for all data types that can be saved and loaded by the analyzer system. Implementations should contain only serializable data and should not hold references to Unity objects or other non-serializable types.
Namespace: UnityEditor.U2D.Tooling.Analyzer
Assembly: Unity.2D.Tooling.Editor.dll
Syntax
public interface ISaveData